Blender For Dummies

Author(s): Jason Van Gumster

Business, Economics, Finance

Learn 3D animation the easy way with this complete step-by-step guide

Blender For Dummies is the quick and easy guide to learning 3D modeling and animation using the popular, free, open source Blender software. You'll learn how to create models, animate movement, and render well-lit scenes as you master the powerful features that rival the more expensive professional animation software. This third edition is updated to cover the latest features added in Blender, including digital sculpting with dynamic topology, rendering with the incredibly powerful Cycles renderer, and more advanced simulation tools. You'll learn the shortcuts and tricks that make creating animation a reality for anyone at any level. The companion web site provides access to additional tutorials that give you the confidence you need to start animating quickly. This useful guide blends the functionality of a reference with the hands-on learning that develops your skills and understanding in a flash.
* Create 3D objects with meshes, curves, and surfaces * Add color, texture, shades, reflections, and transparencies * Set your models in motion with animation and rigging * Create expert-level scenes with lighting and camera placement

If you want to learn 3D animation, but don't want to spend thousands of dollars getting started, Blender is just the solution you need. Blender For Dummies is the ultimate learning companion.

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Jason van Gumster has used Blender for over 15 years to produce animations and visual effects. He has spoken and given Blender demonstrations internationally for students, professionals, and hobbyists.

Introduction 1

Part I: Getting Started with Blender 7

Chapter 1: Discovering Blender 9

Chapter 2: Understanding How Blender Thinks 27

Chapter 3: Getting Your Hands Dirty Working in Blender 67

Chapter 4: Working in Edit Mode and Object Mode 81

Part II: Creating Detailed 3D Scenes 111

Chapter 5: Creating Anything You Can Imagine with Meshes 113

Chapter 6: Using Blender s Non ]mesh Primitives 157

Chapter 7: Changing That Boring Gray Default Material 189

Chapter 8: Giving Models Texture 221

Chapter 9: Lighting and Environment 261

Part III: Get Animated 299

Chapter 10: Animating Objects 301

Chapter 11: Discovering the Tools Used in Rigging 335

Chapter 12: Animating Object Deformations 359

Chapter 13: Letting Blender Do the Work for You 377

Part IV: Sharing Your Work with the World 409

Chapter 14: Exporting and Rendering Scenes 411

Chapter 15: Compositing and Editing 423

Part V: The Part of Tens 455

Chapter 16: Ten Problems (and Solutions) for Newbies 457

Chapter 17: Ten Tips for Working More Effectively in Blender 467

Chapter 18: Ten Excellent Community Resources 475

Index 481

General Fields

  • : 9781119039532
  • : John Wiley & Sons, Incorporated
  • : John Wiley & Sons Inc
  • : 0.684
  • : 14 May 2015
  • : 233mm X 186mm X 26mm
  • : United States
  • : 11 May 2015
  • : books

Special Fields

  • : 528
  • : 006.696
  • : English
  • : 3rd Revised edition
  • : Paperback
  • : Jason Van Gumster